System Requirements

System Requirements

The Sinking City 2 system requirements — official PC specs, file size, and DLSS, FSR, and TSR settings for hitting your target framerate on PC.

70 GB SSD
Storage
DX12
DirectX
DLSS/FSR/TSR
Upscalers

Introduction

The System Requirements hub covers the official PC specifications for The Sinking City 2, the file size, and the best performance settings for hitting your target framerate. Built on Unreal Engine 5, the game supports DLSS, FSR, and TSR upscaling, which gives PC players meaningful headroom to tune performance without sacrificing too much visual quality. The official minimum spec targets 1080p at 30fps on Low settings using TSR, while the recommended spec targets 1440p at 60fps on Medium. Because the game is a demanding UE5 title — roughly 70 GB of SSD storage and DirectX 12 on both tiers — knowing where you stand before you buy saves real frustration. This category breaks down the specs, compares the upscaling options, and offers practical tuning advice for the most common bottlenecks.

Official PC Specs

PresetCPUGPURAMTarget
Minimumi7-8700K / Ryzen 5 3600XGTX 1070 / RX 5700 (8 GB)16 GB1080p/30 Low (TSR)
Recommendedi5-14600K / Ryzen 5 7600XRTX 4070 Ti / RX 7900XT (12 GB)32 GB1440p/60 Medium (TSR)
Max Settingsi7-13700K / Ryzen 7 7800X3DRTX 4080 / RX 7900XTX (16 GB)32 GB4K/60 High (DLSS)

Spec Tiers

B

Minimum

The baseline to run the game — 1080p at 30fps on Low settings with TSR upscaling.

Speci7-8700K / Ryzen 5 3600X, 16 GB RAM, GTX 1070 / RX 5700 (8 GB), Windows 11 x64.
Target1080p/30fps on Low with TSR — playable but not pretty; enable an upscaler to stabilize.
A

Recommended

The comfortable experience — 1440p at 60fps on Medium settings with TSR upscaling.

Speci5-14600K / Ryzen 5 7600X, 32 GB RAM, RTX 4070 Ti / RX 7900XT (12 GB), Windows 11 x64.
Target1440p/60fps on Medium with TSR — the best balance of quality and smoothness for most players.
S

Max Settings

badge-new

The 4K high-end configuration for the most demanding players.

Speci7-13700K / Ryzen 7 7800X3D, 32 GB RAM, RTX 4080 / RX 7900XTX (16 GB), Windows 11 x64.
Target4K/60fps on High with DLSS — for players with top-tier hardware who want the full UE5 detail.

Core Mechanics

Performance in The Sinking City 2 is governed by its Unreal Engine 5 foundation, which brings heavy rendering demands that only the right settings keep under control. The official spec sheet is clear: a minimum of 16 GB of RAM, an 8 GB GPU like the GTX 1070 or RX 5700, and a DirectX 12 requirement on every tier, with roughly 70 GB of SSD storage expected. The good news is that the game ships with three upscaling options — DLSS for Nvidia cards, FSR for AMD, and TSR as a built-in Unreal option — that let you raise framerate without always dropping resolution. The community has reported performance problems even on high-end hardware in early builds, so the practical advice is to start with the recommended preset, enable your preferred upscaler, and tune the two most impactful settings — shadows and volumetric effects — before anything else.

Advantages

Understanding the system requirements before you buy is the single biggest advantage this category offers. The Sinking City 2 is a demanding UE5 title, and knowing whether your hardware can hit your target framerate — and what settings to change if it cannot — saves you from a purchase you cannot actually run well. The game's upscaling support is a real strength: DLSS, FSR, and TSR give players on a wide range of hardware meaningful headroom, and TSR in particular works on any modern GPU. The recommended spec is realistic for a 2026 AAA-style title, and the file size is clearly communicated so you can plan your SSD space. With our tuning advice, even players below the recommended spec can find a stable configuration that keeps the game playable and beautiful.

Challenges

The system requirements for The Sinking City 2 are demanding, and the game has known performance caveats. The minimum spec targets only 1080p at 30fps on Low with upscaling enabled, which means players on older hardware should not expect a smooth experience at higher settings. Community reports of performance issues even on RTX 5070 Ti-class hardware in early builds suggest that optimization may still be a work in progress at launch, and some players have asked for Steam Deck and HDR support that is not guaranteed. The 70 GB SSD requirement is also a real commitment for players on smaller drives. Because the game is pre-release, our performance guidance is based on official specs and community feedback that may change with launch-day patches.

FAQ

Can I run The Sinking City 2 on my PC?+
Check the official spec sheet against your hardware. The minimum requires an i7-8700K or Ryzen 5 3600X, 16 GB of RAM, and an 8 GB GPU like the GTX 1070 or RX 5700, targeting 1080p at 30fps on Low with TSR upscaling. The recommended spec calls for an i5-14600K or Ryzen 5 7600X, 32 GB of RAM, and an RTX 4070 Ti or RX 7900XT for 1440p at 60fps on Medium. DirectX 12 and about 70 GB of SSD space are required on every tier, so make sure your system meets those baseline requirements before you buy.
Does the game support DLSS, FSR, or TSR?+
Yes — The Sinking City 2 is built on Unreal Engine 5 and supports all three upscaling technologies. DLSS is available for Nvidia GPUs, FSR for AMD GPUs, and TSR as the built-in Unreal Engine option that works on any modern graphics card. The official target framerates are quoted with TSR enabled, so enabling an upscaler is expected for hitting your target performance, especially at higher resolutions or on minimum-spec hardware.
What settings should I tune first for better performance?+
Start by enabling your preferred upscaler, then lower the two heaviest settings: shadows and volumetric effects. These have the biggest performance impact in Unreal Engine 5 titles and are rarely noticeable at medium quality. From there, check texture quality against your GPU's VRAM, lower anti-aliasing if your upscaler is already handling it, and keep the resolution target realistic — 1080p/60 on Medium with TSR is a very reasonable goal for mid-range hardware.

Quick Tips

💡

Enable your preferred upscaler before touching any other setting. DLSS, FSR, or TSR gives you the biggest single framerate gain for the least visual cost, and the official target specs are quoted with an upscaler already active.

💡

When performance is short, lower shadows and volumetric effects first. These two settings carry the heaviest cost in Unreal Engine 5 titles and are the least noticeable when dropped from high to medium — far better than cutting resolution.

💡

Check your VRAM before raising textures. On an 8 GB card like the GTX 1070, high-resolution textures can overflow memory and cause stutter; keep textures at medium and let your upscaler handle the visual quality instead.

💡

Watch for launch-day patches before judging performance. Early community reports of issues even on high-end cards suggest optimization is still settling, so check the Updates hub after launch for the latest driver and patch guidance.

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